Frothing Demand

Rabid commentary on video games, movies and television.

Thursday, April 14, 2011

On Dead Rising 2: Off the Record

With the rising cost of games development in this generation, one should be surprised that we haven’t seen more games like this which reuse the assets of an existing game for a mostly new creation. It was most certainly the basis for Grand Theft Auto: Episodes from Liberty City, and it worked well for them.

posted by Matthew Keller at 10:54 am  

Friday, March 18, 2011

Why the Atari 7800 failed

posted by Matthew Keller at 11:50 am  

Thursday, February 10, 2011

On Guitar Hero (2005-2011)

It enjoys a rock ‘n’ roll death, having risen from obscurity quickly only to die an early death from overindulgence.

posted by Matthew Keller at 8:12 am  

Wednesday, January 12, 2011

On Australian Natural Disasters

Drought, bush fires, floods, dust storms – if we get attacked by a giant lizard, that will confirm my suspicion that we all live in Sim City.

posted by Matthew Keller at 8:57 am  

Sunday, January 2, 2011

2010 Games

Let’s keep this short and sweet.

My favourites of 2010 in no particular order
– Super Mario Galaxy 2
– Mass Effect 2
– Red Dead Redemption
– Vanquish
– Just Cause 2
– Game Dev Story
– Dead Rising 2

And the list of stuff I didn’t care for
– Call of Duty: Black Ops

posted by Matthew Keller at 12:54 pm  

Wednesday, December 22, 2010

On Crazy Taxi’s DD Release

Crazy Taxi without the soundtrack and the fatties wanting to go to KFC/Pizza Hut is not Crazy Taxi.

posted by Matthew Keller at 7:42 am  

Sunday, December 19, 2010

On Game of the Year Awards

Things that will likely result in your game not getting a nomination
– Being released before October
– Being released on the Wii
– Not being a shooter

posted by Matthew Keller at 12:07 pm  

Tuesday, November 23, 2010

Rabid Criticism: 1UP’s Xbox 360 “Innovations”

I’ve never particularly cared for 1UP, but an article top 10 list they published today in celebration of the fifth anniversary of the Xbox 360 is chock full of errors and subsequently, hilarity. You see, they’ve come up with a list of ten innovations established by the Xbox 360. Problem is, they were all done before the Xbox 360 launched. Let’s run through the list.

High Definition Graphics
PC games were playable in 1280×1024 long before the Xbox 360 was a twinkle in Microsoft’s eye. If you discount the PC, then you just have to look at the original Xbox, which featured a number of games that supported 720p or 1080i. It’s also worth noting that a few PlayStation 2 games, notably Gran Turismo 4, also supported 1080i.

Achievements are just unlockables, usually without any sort of tangible reward attached. Many games have used badges of honour to show off your accomplishments long before 360 Achievements came – think about GoldenEye’s cheats or Mario Kart 64’s changing title screen.

Microsoft Points
Arcade tokens. Casino Chips. Theme park money.

Trial Games
They even admit here that the PC did this already. They handwave it, talking about previous console demos only coming with magazines. Except that they also came with games as well.

Two bullet points wasted on the same point. Stat tracking for games, even across multiple titles, has been around for ages. Sure, there was never a mandated system before that, but that’s only brought us “Press Start” achievements.

A True Entertainment Hub
It’s called a PC.

PC again.

Digital Distribution
PC!!! Also, there was paid DLC on the original Xbox.

Again they admit it’s lifted from the PC. Didn’t Halo 2 also have matchmaking on the Xbox?

Controller-less gaming? EyeToy and a number of arcade machines.

You want to know some stuff the Xbox 360 introduced that was actually meaningful? Wireless gamepad as standard; a wired version was available for a while, but was not pushed as heavily. The Wavebird popularised RF wireless controllers, but lacked features the Xbox 360 pad has, like force feedback.

There is also a console interface that can be accessed in game without leaving said game. The PS2 variant PSX had the XMB interface popularised by the PSP and PS3, but it was not accessible in-game.

The Xbox 360 also mandated widescreen modes for all games – many of the HD games on the original Xbox still ran in 4:3 windows.

If you’re going to do a fluff piece, do it right.

posted by Matthew Keller at 1:56 pm  

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